AI Insights · Timothy · July 2023
Top 5 Boxing Games in South Africa Q2 2023: Performance Insights
Discover the performance trends of the top 5 boxing games on a unified platform in South Africa during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 boxing games in South Africa showed varied performance trends across weekly downloads, revenue, and active users. Here's a closer look at how these games fared.
EA SPORTS™ UFC® 2 from Electronic Arts saw consistent weekly downloads, peaking at around 5.5K in early April before stabilizing to an average of 4K towards the end of June. The weekly revenue for the game showed notable peaks, especially in mid-May and the last week of June, reaching approximately $114. Active users remained relatively stable, averaging around 7.5K weekly.
Wrestling Revolution 3D by MDickie Limited experienced fluctuations in weekly downloads, starting strong in early April with around 6.3K downloads and ending June with a similar high of 3.9K. Revenue showed modest peaks, with the highest being $87 in early April. Active users saw a decrease from around 8.6K in early April to about 5.8K by the end of June, with some recovery in mid-June.
Kung Fu Fight: Karate Fighter from hamza khalid had a notable spike in weekly downloads in early April, reaching nearly 8K, but then saw a decline to around 1K by mid-May. Active users saw a similar trend, peaking at approximately 25K in early April and gradually declining to around 8.2K by the end of June. Revenue remained minimal, with only a few weeks showing any significant earnings.
Wrestling Revolution, another title from MDickie Limited, had a varied performance. Downloads peaked at around 4.6K in early April before dropping to around 1.6K by the end of June. Revenue was modest but consistent, with the highest weekly earnings being $32 in the last week of June. Active users decreased from around 6.2K in early April to about 2.6K by the end of June.
Lastly, I, The One - Fighting Games by Azur Interactive Games Limited showed a steady increase in weekly downloads, peaking at around 2.3K in late May. Revenue remained low, with the highest weekly earnings being $44 in the last week of June. Active users increased from around 3.7K in late March to approximately 5.2K by the end of May, before stabilizing around 3.6K towards the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.